Roam logo

Current RoleBrandProduct

Founding Designer at Roam — an AI-powered virtual office for distributed teams. Leading brand and product across interactive spaces — offices, meeting rooms with video conferencing, large-scale theaters — alongside scheduling, AI meeting summaries and group chat. Work spans branding, product design, 3D and animation.

On-Air

A live, immersive events feature inside Roam. The stage and curtains were modelled and lit in Blender, then composed into a working web prototype with Claude Code. UI designed in Figma — hosts pick a curtain color to brand each event, with auto-generated social assets ready to share across platforms.

Homepage

One of many iterations for Roam's marketing homepage. Office spaces were generated in Midjourney, refined in Photoshop, then animated in After Effects — nine story videos per product feature, each rendered in landscape for desktop and portrait for mobile. One of the first sites I prototyped in Cursor, with every interaction and animation tuned to feel slick and fluid.

App Store Marketing

Creative imagery for Roam's App Store listing, modelled and rendered in Blender. Each frame was composed to align with the next — accounting for the gutters between screenshots in the carousel, so the sequence reads as one continuous scene. See it live on the App Store.

Roam virtual office lobby — App Store marketing imagery

The Lobby

A meeting scheduler paired with a personal shelf inside Roam — each user gets a personalized lobby at a URL like ro.am/joe, with a customizable color and a minimal option that drops the 3D. Every object was modelled and rendered in Blender, then reused on one of Roam's earliest marketing sites — there, each shelf item was exported as a transparent video that spun on its z-axis on hover. UI designed in Figma.

Roam meeting room with video conferencing — The Lobby